Description: Hello and Welcome! This is 1991 A Line in the Sand Game by TSR Description: This game is complete. The game is in great condition, if you need better pictures message me and I can usually do this right away. All pieces will be neatly placed in ziplock bags or rubber bands accordingly. My games are clean and I go through each and every one. I carry a large assortment of extra pieces and parts. Shipping: Your package will be nicely and safely packaged and sent Free Priority Mail to ensure it gets to you within 2-3 business days of your order. If any problems arise please message me right away and I will always try and fix the problem immediately. Come see everything I have at MandisAtticToyz Buy more and save more with multi-item shipping discount applied at checkout. Description: This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game.Two versions of this game are played. With less than 5 players, the game is a "Basic Game" where military might is what wins the game. Players take sides, usually a combination of Middle Eastern nations plus the US. In the two player version, for instance, it is (quite predictably) the US & Allies vs. Iraq; in the three-player game "Holy War", it's Israel vs. Iraq (and Yemen and Jordan) vs. Saudi Arabia (and Syria, Libya, and Lebanon), and so on.Combat rules are rather straightforward, and wargamers will be familiar with many of the mechanics. Land (w/ infantry, Iraqi National Guard, and tanks), sea, and air units are all utilized. Most units can take a few hits before removed from the board.The *real* game, though, is the six-player diplomatic game. The players are now clearly defined: The US (NATO), Iran, Israel, Iraq/Yemen, Moderate Arabs (Saudi Arabia, Egypt, Kuwait, etc.), and Volatile Arabs (Jordan, Libya, etc.) This adds a crucial element of diplomacy and politics, and makes the game much more interesting than the normal wargaming stuff. A "War Fever" and "Jihad" marker change as nations do things--for instance, the first time a US unit is attacked outside of Turkey, War Fever "tripwires" to 10. If Israel attacks a neighbor, Jihad increases by 2. War Fever and Jihad permit certain things to happen--for instance, if War Fever gets too low, the US is restricted in whom they may attack. If Jihad hits either 1 or 10, revolutions may occur--which can switch entire nations to another player!Messages can be sent to other players via a diplomatic pouch--you cannot simply pull another player to the side and whisper in their ear. All messages, once read, go into a big pouch, and players can make diplomatic gestures to read some of the messages after they're read.Victory occurs, in any case, when you meet objectives, which can vary from player to player. "War Aim" chits are drawn before the game begins, and so players are not quite certain as to exactly what other players are going for. For Instance, Iraq may win if they capture and hold Kuwait for the last three turns; if Jihad has reached 10 at least once and 10 non-Muslim units have been destroyed (by anyone); or by controlling three more oil fields than they started with. It all depends on what they looked for.2-6 Players 60 Min Playing Time Age: 10+ Returns: I accept returns up to 30 days of delivery. Please inspect your item once received to ensure a safe delivery of your item. If there are any problems, I am here all the time with my phone in hand and I get all messages right away. I will refund if necessary as always you are protected by Ebay and Paypal as well as My guarantee.
Price: 44.99 USD
Location: Florence, South Carolina
End Time: 2025-01-28T16:51:26.000Z
Shipping Cost: 0 USD
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Item Specifics
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Game Type: Board Game
Brand: TSR
Type: Complete Game
Year: 1991
Game Title: A Line in the Sand Game